Jeton1_2

An experienced software engineer and successful entrepreneur. Eugene was directing S.T.A.L.K.E.R. Online’s development over at GSC Game World, before moving on to West Games. He has actively provided consultations and advice for various video game companies.


He’s a brilliant game developer who started his career in 2003 over at GSC Game World. He has presided over the development of every game in the S.T.A.L.K.E.R. series.


Eugene is an extremely talented video game developer. He chiefly worked on the game engine for S.T.A.L.K.E.R. 2 before moving on to Areal. Eugene leads the programming side of things and strives to make Areal of triple-A quality.


He has worked at leading roles at GSC Game World, as well as at 4A Games, and designed game-play for many AAA class projects, including Metro Last Light, S.T.A.L.K.E.R. Online, S.T.A.L.K.E.R. Call of Pripyat, S.T.A.L.K.E.R. Clear Sky, and S.T.A.L.K.E.R. Shadow Of Chernobyl.


Igor is a respected game industry analyst, game designer, professional gamer and an active staple of the gaming community. He is a video-game journalist who’s been published in numerous publications, both official and fan based.


Ievgeniia is proved herself to be a fully developed game development specialist and a very creative person. Now she’s a part of our team of Areal project.


Our eyes in the world of Areal. He’s an integral part of our team and is responsible for much of Areal’s concept art.


He assumed the mantles of lead artist, concept artist and animator on a project that was codenamed Oblivion Lost, and later known as S.T.A.L.K.E.R Shadow of Chernobyl. He now serves as a concept artist for Areal.


A 7th generation officer who used to be an accomplished special forces officer. He’s now a well known fantasy and post apocalyptic author. Sergey originally wrote a book series called Areal, which now serves as the basis for our game.